Light Domain FeaturesĪ divine domain is a suite of abilities innately tied to an aspect of a god’s divinity. The sphere of burning magic struck the ground and traced a circle around the monster, lighting the grass alight before it slammed into the wolf's side. He twisted his body as if throwing a ball and groaned in painful exertion, and hurled the sphere towards the wolf. Even in the darkest night, the dawn will never abandon me!" He raised his staff and his free hand high, and a blazing orb of golden flames burst into being before him. "You may thrive in the moon, monster, but I wield a power greater still. He blinked sweat out of his eyes and steeled himself. The cleric gripped his staff tightly as the lycanthrope tensed its haunches, preparing to strike. "You wear naught but cloth, which my claws can so easily shred, and are made of tender flesh that by jaws can pierce and rend. "I thrive in the light of the moon, priest," the werewolf snarled. The werewolf smiled, revealing rows of knife-sharp teeth. The beast had the head of a wolf, and yellow eyes that shone like candles in the darkness. The creature was humanoid in shape, but horrifically tall and muscular, and covered from snout to paw in gray fur. A creature stood across the clearing from him, its fur singed and its monstrous chest heaving. "The light of Lathander guides me, beast of the night."Ī half-elf cleric leaned on his staff amidst a moonless forest. If you’re interested in playing other classes, check out the entire Class 101 series. You can read these descriptions in chapter 2 of Mythic Odysseys of Theros.Ĭheck out other articles in the Cleric 101 series, like our broad overview in Cleric 101: A Beginner’s Guide to Playing the Divine, and Cleric 101: Life Domain and Cleric 101: Knowledge Domain. If you want to play a cleric that wields the power of the Light Domain, consider choosing either Ephara, god of the polis, or Heliod, god of the sun, and reading their description closely. If you’re playing in the Greek Myth-inspired setting of Theros, your choice of god is incredibly important to all characters, not just clerics. You can learn more about these gods in chapter 1 of Explorer’s Guide to Wildemount. These include Desirat the Twilight Phoenix, the Luxon, and Xalicas the Wounded. In Exandria, there are some demigods that can grant clerical powers of Light as well. If you’re playing in Wildemount, you may wish to follow the Light Domain if you’re a cleric of Corellon the Arch Heart, Pelor the Dawn Father, or Raei the Everlight. These gods aren’t discussed much in Eberron: Rising from the Last War, but you can learn more about them on the fan-made Eberron wiki. Dol Arrah is a member of the Sovereign Host, a group of gods that are worshiped across Khorvaire. If you’re playing in Eberron, clerics of Dol Arrah, goddess of sunlight and honor are often drawn to the Light Domain. You can learn more about these gods in chapter 1 of the Sword Coast Adventurer’s Guide. If you’re playing in the Forgotten Realms, you may wish to follow the Light Domain if you’re a cleric of Lathander the Morninglord, Helm the Vigilant One, Milil the Lord of Song, or Sune, Lady Firehair. Because of this, you will need to own the Player’s Handbook (or purchase the subclass a la carte on the Marketplace) in order to make full use of this series.Ĭlerics of radiant or fiery gods may find themselves drawn like moths to the Light Domain, an aspect of divinity that embodies two very different aspects of light-the soothing comfort of a sunny day, and the overwhelming pain of unrelenting radiance. We’ve completed our second full rotation of the twelve classes in the Player’s Handbook, not to mention taken a deep dive into the first 5 levels of D&D’s thirteenth class, the inventive and arcane Artificer! This wave of the Class 101 series will appraise every subclass within the Player’s Handbook and break down each subclass’s strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass.
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